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The dial of Devran: six regions, one Arena
The Six Arms rise from the Arena's vale and flow uphill. Each arm feeds a region.

Devran looks like a dial. The Arena sits at the hub; the regions are the hours of the dial. Every great river of Devran rises in the Arena's vale and flows outward and uphill. These rivers are called the Six Arms.
Six regions
| Region | Epithet |
|---|---|
| Askaran Hegemony | Highland of Banners |
| Gurhal | Ember Highlands |
| Zahreth Ridges | Ears of the Sky |
| Olumre | Forest of Quick Seasons |
| Free City of Tavellin | Exchange of Time |
| Hesperra | The Held Dusk |
Dem: time as matter
Everything that changes spends Dem. Rivers spend it to flow, flowers to bloom, wounds to close. Dem travels in water, which is why the waters of Devran glow turquoise. Magic does not create Dem, it only redirects it. Spent Dem never returns; only the Arena produces it.
There are no flags in the Arena, only oaths. One team may field champions from five different lands; an alliance lasts one Swing.

