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Patch notes · World of Arena

World of Arena 1.0.5: The Red Count's new look and the merchant Dareva

The Red Count map is repainted. Menus and the HUD have a brush skin. A merchant named Dareva stands at the Arsenal.

By ForgeYayin#YVVT2 min read

Highlights

  • New Red Count look: The map is repainted. The ground, lanes and bases use a brush texture.
  • Brush-skinned interface: The menus and the in-match HUD share one painted stone look.
  • Arsenal merchant Dareva: A merchant stands at the Arsenal counter in both bases. Her name is Dareva.
  • Smoother play: Low and medium texture detail now use half-resolution textures.
  • Honor system: An honor vote from your own group now counts as half.

Map

  • The ground and lanes use painted textures. The mid crossing is now a stone corridor.
  • The stone walls along the lanes are layered, broken rock.
  • The towers have new models: Menhir, Prizma and Vorun. They carry season gold and team-colored capes.
  • Props and trees are new. There are new crimson grass tufts along the lanes.
  • Crystals glow in vivid colors.
  • The scenery outside the map is new. Waterfalls, cliffs and mist layers are darker and deeper.
  • The bases have new stairs and new edge stones.
  • Champions who spawn at the base fountain stand on a flat floor.
  • Crystals turn see-through when they cover your own champion.

Arsenal merchant

  • Dareva is one of the Saltmen of Hesperra. The House of Count wrote her into the ledger twice: once in the blue column, once in the red column.
  • That is why she has a counter in both bases. She reacts when you open the shop.

Interface and art

  • The menus and the in-match HUD have a brush skin. Buttons, panels, screen frames and the minimap frame look like painted stone.
  • Chat bubbles look painted too.
  • The client header and the project icon show the new World of Arena emblem.
  • Champion splash art, portraits and loading screens are new.
  • Badge icons have no background and are easier to read.
  • The store now shows product images.
  • Item and rune names now match the original names used in the game.

Units and effects

  • Minions have new textures. The two teams are easier to tell apart.
  • A unit that gets hit no longer turns into a flat white silhouette. It flashes briefly, then goes back to normal.
  • Tower and minion effects are tuned to each team color. No more white blobs.
  • Champion models use painted textures. Details and colors stay the same.

Performance

  • When texture detail is low or medium, decor, structures, plants, monsters and effects use half-resolution textures.
  • Textures take less video memory.

Server

  • An honor vote from your own group now counts as half.
  • The honor level of some players may be recalculated.
  • You do not need an update for this.

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